Last weekend we took 2 days off to participate in Oculus Connect, the first Virtual Reality Developer Conference held in Hollywood, CA. Since James and I both live near the area, we were able to just drive over - sorry John, next time!
One of the first things we tried was the Gear VR, brought to life through the combined efforts of Samsung and Oculus.
Here's an interesting peripheral we found by Dexta Robotics.
|James said it was quite comfortable
After an hour or 2 of "connecting", we decided to set up the demo for other developers to try out. Oculus provided 8 demo booths that were already set to go with DK2s. We set up the demo by plugging in an external hard drive, and had it going for about 45 minutes.
|James setting up the demo
|Making sure it is running well
|Palmer Luckey giving a welcoming speech
|Time to meet more developers!
|Palmer (on the floor) shows his moves while I step up to the lane
|Final scores for the first round...I guess we were all a bit rusty. But it was a lot of fun!
|This passed by us on the street. Oh Hollywood.
|It was semi-formal/formal attire, so we had some fun dressing up. Me especially.
|Everyone was seated at tables, and the show was pretty nice. They even had chocolate covered strawberries!
|In front of a Hollywood merchandise store for tourists.
|At the Chinese Theatre
In the morning we arrived around 9am, and the talks had just started. We walked in as Brendan Iribe took the stage, and settled down for a morning of discussing the past, present and future of Virtual Reality.
During one of the next presentations, we were all told about the lastest HMD from Oculus VR: The Crescent Bay Prototype. At the same time, they announced that eveyone at the conference would be able to try it, and had to sign up using the Oculus Connect app we all downloaded...and that started "right now".
James and I immediately signed up for the first time slot, and left to try out the latest VR tech!
On our way out of the Dolby Theatre, we happened upon large buffet tables set out for all the Oculus Connect attendees. This inculded a food that neither James or I had tried before: Chocolate Covered Bacon.
|Fancy Chocolate Covered Bacon
|It was delicious! Thank you to whoever planned the catering!!
|We realized we would never be hungry that day...
|They even had yogurt out, with a variety of bars.
After we got past the delicious food, we found ourselves in line for the brand new Crescent Bay demo.
|James checking in
It was the most real VR experience either of us had ever experienced. The resolution of the new protoype is still under wraps, but it was definitely much higher than the Dev Kit 2. Also, everything was running at a solid 90 fps.
After being wowed by the latest tech, we went back to the car to grab our "booth in a box". We wanted to set up our own table with the XING demos running on DK2, so that other developers who flew in or were from far away could use the computer setups that were provided. It also gave us a chance to *decorate* it, just a bit :)
|First person to try the demo. Later we had to take down the signage - but kept the plants!
|Half the demo room
|Setting people up.
|This guy was checking out the positional tracking
While other people and developers played our demo, we were also invited to try several other VR demos. These were mainly using prototypes of the Gear VR headset.
|James is a 3-D video watching bison walk past him.
|Aaron Davies, head of Developer Relations at Oculus, played the game and gave us some nice feedback. He also gave us some helpful tips on what makes an immersive experience.
|Michael Antonov, Chief Software Architect at Oculus VR, also enjoyed playing the demo.
|Everyone was so open and friendly. This made for an amazing atmosphere!
About an hour in, we all joined in a birthday song and toast to Palmer Luckey.
|Lighting the candles on the cake
|Palmer took the Chocolate Rift, or Choculus CV1 (Cake Version 1)
|The view of the mall facade from the afterparty meet and greet
And to finish this post as a reward, we have a new high-res screenshot of Iztali Point, our tropical beach level: