Friday, August 25, 2017

Looking for Reviewers and Previewers + Link to free XING OST Music Track!

Only 3 weeks till launch! :O

Goodbye Pre-Orders

  • We have deleted the "Pre-Order" page on our website, as we will no longer be taking pre-orders. 

Reviews and Previews

  • We are looking for more people who would like to receive a review or preview copy of XING, so anyone who has a website or YouTube channel who might be interested can apply! 
  • Also, if you have a favorite reviewer or YouTube gamer you'd like to see get a copy of XING to preview or review, send us an email at with a link to their channel, and let them know in a comment that you'd like to see them play XING!

Free Track from the XING: The Land Beyond Soundtrack!

  • We have uploaded a track from our game to sound cloud for anyone who would like to listen to it or download it! It's a small taste of what you can expect to hear in the final soundtrack, which has become a delectable treat for your ears!
You can listen to it here:


Thursday, August 10, 2017

We Have a Release Date! + Check out the Brand New Trailer :D

September 18th. That's the day.

After years of working on this project, we are now so close to the finish line. It's been a huge challenge, with lots of ups and downs, and now we are on the final stretch!

There's still a lot to be done before that date, which is little more than a month away, but we believe we can make it! You can check out the blog post prior to this one to get a better idea of what we still have left to do.

It's an exciting moment to be sure!

Let us know what you think of our new trailer, and wish us luck in the busy month to come!

Cheers :)


Wednesday, August 2, 2017

Nineteen Point Seven Percent

Hey everyone,

John here. I figure I should make an update announcement to make up for the lack of beta release notes. If you've been following the beta closely, great! We have actually been pushing bi-monthly updates, but things are changing so fast it didn't really make sense to try to make an accurate patch notes for each push.

On a broad note, things are really shaping up. There are only a handful of music tracks left for me to make, and our bug-list is getting smaller and smaller. We peaked at somewhere around 300 Trello cards back in April, and have been working diligently to keep diminishing that number.

At this moment the game is very playable. Other than specific bugs, most of my effort has been put towards finishing and mastering the remaining music tracks, tweaking graphical goodies, and adding pizzazz to all the events in the game. We'll also be addressing some "would be cool ifs", especially concerning the ability to return to a world after completion. Ironing out issues with the quicksave is also a priority - players expect the world to be the same when they return!

We've also been focusing on pushing out a new trailer, which is really shaping up to be a stunner. We've decided on using an updated version of the original kickstarter trailer music as template, but I'm thinking that I might release one of the brand new tracks from the game for those who have been following us since the early days. Keep your eyes (and ears!) peeled for the trailer and maybe a preview of the soundtrack.

Speaking of keeping your eyes peeled, I'd like to announce we will be announcing our release day.... with the trailer! Which is coming soon. I promise.

But really, actually setting a release date is exceedingly difficult, especially for our kind of team. We've already spent a ridiculous amount of time on this project.

Actually, now that I think about it, here is some scary math. I started working on this game around April 2012. Up until today's date, that is 1948 days. These are obviously not all work days, so we'll call them project days.

I just celebrated my 27th birthday a few days ago. 1948 is already a pretty big number, but what is truly frightful is taking that number as a percentage of the days I've been alive. This equates to...


Nineteen point seven percent of my life has been working on or thinking about this game. And I don't regret a second of it. This game isn't my magnum opus. It isn't my 9th. But it has been an amazing journey of learning, discipline, and creativity. It's been like enrolling in grad school, starting a business, and writing a symphony all at the same time, and thus has been immensely enriching throughout the years.

I also happen to think the game is pretty fun : D

I truly don't know what I'll be doing or where I'll go after this project is all said and done, but I do know that I'll be carrying the wisdom I've gained from it throughout my career.