Unreal Engine 4 is awesome. Just scroll down for screenshots...we know that's what you want.
It has been just about 3 weeks since we got back from GDC...and this whole time we have been nose deep in learning the ins and outs of Unreal Engine 4. In those 3 weeks, we have accomplished a crazy amount of work, transferring and recreating the XING Rainforest Level.
Why did we do it?
There are several reasons why we decided to make the switch:
Being on the Cutting Edge
- Now we can count on Oculus support for certain when the game is released
- We can keep up with the times and continue to push for incredible graphics
- Constant support from Epic for their new engine
UE4 is a more User-Friendly Engine to Use
- Blueprints makes coding far more enjoyable
- Workflow and speed have been amped up!
- More streamlined import process
- Better material editing
- Art integration with Blueprints
- We can implement things now we had only dreamed of before
Refocusing our Art Style
Creative Potential
Licensing
Switching to UE4 was kind of like switching from a 2002 Toyota Prius to a 2013 Tesla Model S. The Prius was a great step in the right direction for efficiency and got you where you needed to go, but sometimes couldn't get past a certain speed. The Model S gets you where you need to go in modern style and more efficiently, and comes standard with navigation and smooth controls.
- It's not just "better graphics" we are concerned with, we want to continue to make sure XING has consistent and visually rich environments
- We walk a line between fantasy and realism with our art direction, and UE4 has made that even easier and - more fun to implement (and more affordable graphics wise)
- Better dynamic lighting built in = less compromises we have to make
We can better achieve what we picture in our heads |
- The things we have learned in the past 3 weeks of using UE4 have been tremendous
- It has shown us the true potential of XING - whether it be implementing mechanics, creating level-specific gameplay moments, or even making basic AI
UE4 Screenshot from the New Rainforest Level |
- Instead of our previous deal of $100 for the Dev Kit and 25% of our Net income after 50k, UE4 is only $19/mo. for the entire engine, source code included, with 5% of gross income going to Epic (they deserve it!)
- The source code makes it so that, in the future if (when!) XING becomes popular, we can potentially port it to other platforms ;)
Using UE4 feels like using the future
What does that mean for the release time?
Hopefully it shouldn't make too much of a difference! At first we decided to spend 4 days seeing how much we could learn and accomplish on the new engine. If we made our set goal after those 4 days, we agreed we would make the switch.
According to the clock in XING, we are right on schedule... |
Actually Making the Switch:
- The Cons
- Having to relearn how to make the game work...
- Epic's new "Blueprints" has replaced Unrealscript and Kismet
- Recreating the map
- Almost nothing transfers over...the landscape sort of can, but you have to re-size it and repaint it
- To be honest at one point, staring at a blank map again with incorrect lighting, no painting and only 5 meshes in my arsenal, I wanted to cry
- Importing every mesh and texture again...
- Recreating Materials (combining different texture layers to make a surface look correct in the world)
- Now that we have so much more freedom and power at our command, it's easy to get caught up in "what if's"...which sometimes make it into the game. Is that really a con? Pro? Probably a little of both...
- The Pros:
- Better user interface!
- Blueprints are a fun way to code and make things happen per level, or consistently throughout the whole game
- Awesome light rendering - we can put in more static lights even though we have a dynamic sky system
- Particles everywhere!
- Source code (though we haven't touched it yet)
- Constant support from Epic for their new engine
- The new engine makes working on the game feel fresh again
*If you are a developer and have any questions about how we made the switch, feel free to email us at info@xingthegame.com
Screenshot Comparisons Galore!
You can A-B them if you click on them :)
Rainforest Day
Rainforest Rain
Rainforest Night
Thanks for looking and please let us know any of your questions/comments/concerns and general feedback :)
That new text looks lovely for VR :)
ReplyDeleteThe UE4 pics look a lot more lively than the old ones, really turned up the colors, but it looks really good a night with more static lights.
Wow... The after pics felt more like a vivid dream, some kind of utopia that i'd just like to stay in the corner and just watch the river flow and the sun reflecting in the waters...
ReplyDeleteThe one thing that I didn't like about the original screenshots was that they all looked like there was a greyish filter/fog overlay which took away from the beautiful graphics. The new screenshots are crystal clear with vibrant colors. They look incredible!
ReplyDeleteThe water/waterfalls are amazing. Keep up the fantastic work!
This game was already looking great. You guys just step it way up. UE4 switch looks to have been a great idea! I will be buying this game when released. Just letting you know ;)
ReplyDelete